P+ - Captain Falcon - Subaction - SpecialAirN

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Stats

IASA: None
Hitboxes active: 53-57
Hitbox set 0 hits: 53
Subaction Index: 0x1d0

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:53-57

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 27 40 102 361 Flame Kick 14 11
0 1 25 40 102 361 Flame Kick 13 11
0 2 23 40 102 361 Flame Kick 12 10

Scripts

Main

  1. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.2) }
  2. AsyncWait(10.0)
  3. Subroutine(0x2a6c4)
  4. AsyncWait(50.0)
  5. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  6. IntVariableSet { variable: RandomAccessInt (0x0), value: 1 }
  7. AsyncWait(51.0)
  8. AddVelocity { x_vel: Constant(0.0), y_vel: Constant(2.0) }
  9. AsyncWait(52.0)
  10. CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 0, set_id: 0, damage: Constant(27.0), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 40, size: 5.27, x_offset: -2.27, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  11. CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 1, set_id: 0, damage: Constant(25.0), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 40, size: 4.69, x_offset: 2.27, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  12. CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 2, set_id: 0, damage: Constant(23.0), trajectory: 361, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 40, size: 4.88, x_offset: -3.79, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  13. SyncWait(5.0)
  14. DeleteAllHitBoxes
  15. SyncWait(12.0)
  16. IntVariableSet { variable: RandomAccessInt (0x0), value: 2 }

GFX

  1. Goto(SpecialN GFX 0x11100)

SFX

  1. FrameSpeedModifier { multiplier: 0.7143, unk: 0 }
  2. AsyncWait(1.0)
  3. SoundEffect1(1314)
  4. SyncWait(3.0)
  5. SoundEffect1(3580)
  6. SoundEffect1(3496)
  7. AsyncWait(10.0)
  8. FrameSpeedModifier { multiplier: 1.25, unk: 0 }
  9. AsyncWait(16.0)
  10. SoundEffect1(3581)
  11. AsyncWait(30.0)
  12. FrameSpeedModifier { multiplier: 1.0, unk: 0 }
  13. AsyncWait(37.0)
  14. SoundEffect1(3487)
  15. SyncWait(15.0)
  16. SoundEffectStop(3496)
  17. SoundEffect1(1315)
  18. SoundEffect1(3582)

Other

  1. Subroutine(SpecialN Other 0x59d8)